ASTROSMASH
Cartridge Instructions
(For 1 Player)

The sky IS falling! Chicken Little was right! You're the laser battery
Commander and HERE THEY COME!...an attack of multicolored meteors with an
occasional spinning bomb that will blow up one of your guns if you let it land,
AND -- to really make life interesting, some guided missiles and an Attack UFO!
As your score goes higher, so does the excitement!

OBJECT OF THE GAME

To hit as many meteors, bombs, missiles and flying saucers as possible, without
being hit yourself. As your score grows higher, the game speeds up and gives
you more challenge. Take turns with your friends to see who can get the highest
"peak score"!

SELECT GAME SPEED

Played at any of 4 skill levels. When you see the game title:

Press RETURN to play at the top level.

Press 1 (Auto-Fire) to play at easy level.
Press 2 (Single Shot) to play at easier level.
Press 3 (Hyper Space) to play at easiest level.

Then press RETURN to start game.

CONTROLS

Fire: Any SIDE ACTION button
Auto Fire mode: press 1
Single Shot mode: press 2
Hyper Space: press 3
Move left: left side of DISC
Move right: right side of DISC

GET READY!

1. Move your active laser gun left and right by pressing DISC.

2. When you are under a falling rock or other object, FIRE by pressing ANY SIDE
   ACTION BUTTON (or press AUTO FIRE [1] and the computer will shoot 3 times
   each second for you). For rapid fire, use SINGLE SHOT mode, keep depressing
   SPACE BAR and tap the DISC.

3. Hit as many rocks as you can -- every one that lands reduces your score.

4. Be sure to hit every white "spinner"! Try to hit or avoid guided missiles
   and attacking UFOs (which appear when your score is over 20,000 points)!

5. Every time your peak score goes up another 1,000 points, you get another
   laser gun in your arsenal.

6. Scoring formula:

   Your score goes UP when you hit...

   Big Rock = 10
   Small Rock = 20
   Big Spinner = 40
   Small Spinner = 80
   Guided Missile = 50
   UFO = 100 (appears on level 4 and above)

   Point values are multiplied by the level number.

   Your score goes DOWN when...

   Big Rock Lands = -5
   Small Rock Lands = -10
   Your Gun Is Hit, or a Spinner Lands = -100

   Point values are multiplied by the level number.

   Scoring level changes:

   1x  level : Black background : Score up to 999
   2x  level : Blue background : Score 1,000-4,999
   3x  level : Purple background : Score 5,000-19,999
   4x  level : Turquoise background : Score 20,000-49,999
   5x  level : Gray background : Score 50,000-99,999
   6x  level : Black background : Score 100,000 and over

   NOTE: EVERYTHING SPEEDS UP AND YOU HAVE MORE TARGETS AND ATTACKERS, MOVING
   FASTER, AT THE HIGHER SCORES ESPECIALLY WHEN THE TOTAL PASSES 100,000,
   200,000, 500,000 AND ONE MILLION POINTS!

7. When you hit a rock and it splits in two, try to hit both of those
   fragments: they each give you twice as many points as the original big rock!

8. Whenever you see a white object, concentrate on avoiding it or shooting it
   down...

   * White spinners (big and small): Be sure to hit every one you can -- if one
     lands, you lose a laser gun (when you lose them all, the game is over).

   * Pulsating guided missiles: will seek out your active laser gun and blow it
     up on impact! If you can, get directly under a GM while it is correcting
     course, and shoot it! If the missile gets to the ground, sometimes it will
     home in on your laser, flying horizontally. If this happens, your only
     chance of escape is to go into HYPER SPACE! (move instantly to another
     place).

     When you press HYPER SPACE (3) your laser will immediately move to the
     left or right a random distance determined by the computer. The guided
     missile will attempt to follow you there, and you might have to go into
     HYPER SPACE more than once -- and risk finding yourself under a falling
     rock!

   * Attack UFOs: appear occasionally when your score is over 20,000 points.
     They sweep across the screen, aiming huge bombs at your active laser gun.
     The bombs fall slowly enough for you to move out of the way. Keep moving!
     Try to get directly beneath the UFO and directly beneath the UFO and shoot
     it down!

9. Do not shoot at falling rocks that are very close to your active laser, as
   the explosion may produce shrapnel and blow up your gun.

10. When you get good at ASTROSMASH, the game can go on for some time. If you
    want a break in the action, remember the "interrupt code" (press 1 and 9
    simultaneously).

    Restart by pressing either Disc.

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1981, 1998 Intellivision Productions, Inc.
